Large City: Kri Rörlë Hadfow

Kri Rörlë Hadfow

Kri Rörlë Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceChyuwhë Kingdom
RegionShiríhhāg Woodlands
Founded1050
Community LeaderLord Priocetus
Area174 km2 (69 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation4374 m (14350 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population40958
Population Density235 people per km2 (593 people per mi2)
Town AuraInvocation
Naming
Native nameKri Rörlë Hadfow
Pronunciation/kri/ /ˈro˞rlɛ/
Direct Translation[azure] [eclipse]
Translation[Not Yet Translated]

Kri Rörlë Hadfow (/kri/ /ˈro˞rlɛ/ [azure] [eclipse]) is a subtropical Large City located in Chyuwhë Kingdom, Moko̠ë Empire, within the Warren.

The name Kri Rörlë Hadfow is derived from the Sylvin language, as Kri Rörlë Hadfow was founded by Batruc, who was culturaly Wood Elf.

Climate

Kri Rörlë Hadfow has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Kri Rörlë Hadfow receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kri Rörlë Hadfow covers an area of nearly 174 km2 (69 mi2), and an average elevation of 4374 m (14350 ft) above sea level.

Overview

Kri Rörlë Hadfow was founded durring the early 12th century in spring of the year 1050, by Batruc. The establishment of Kri Rörlë Hadfow was somewhat plagued by a lack of willing colonists, leading to Batruc electing to pay people to resettle in Kri Rörlë Hadfow.

Kri Rörlë Hadfow was built using the conventions of Wood Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Kri Rörlë Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kri Rörlë Hadfow is buildings folow an organic layout of spacious paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Kri Rörlë Hadfow's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Kri Rörlë Hadfow's monster and outlaw focused fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Kri Rörlë Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kri Rörlë Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Kri Rörlë Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Kri Rörlë Hadfow was like during the glorydays.

Civic Infrastructure

Kri Rörlë Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kri Rörlë Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kri Rörlë Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kri Rörlë Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kri Rörlë Hadfow's parks.

Kri Rörlë Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kri Rörlë Hadfow.

Kri Rörlë Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kri Rörlë Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kri Rörlë Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kri Rörlë Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kri Rörlë Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kri Rörlë Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kri Rörlë Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kri Rörlë Hadfow's public wards, blessings, and other arcane systems.

Kri Rörlë Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Kri Rörlë Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kri Rörlë Hadfow's grid is powered by hydrogalvanic generators.

Kri Rörlë Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kri Rörlë Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Kri Rörlë Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kri Rörlë Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kri Rörlë Hadfow's natural decorations nor waterways.

Kri Rörlë Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kri Rörlë Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kri Rörlë Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kri Rörlë Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kri Rörlë Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Kri Rörlë Hadfow rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Ahlinni near Kri Rörlë Hadfow are known to be more aggressive than normal.

Kri Rörlë Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Elven High Magic energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 79
  • Farmers: 124
  • Farm Laborer: 178
  • Hunters: 136
  • Milk Maids: 113
  • Ranchers: 54
  • Ranch Hands: 112
  • Shepherds: 102
    • Farmland: 165060 m2
    • Cattle and Similar Creatures: 10239
    • Poultry: 122874
    • Swine: 8191
    • Sheep: 409
    • Goats: 81
    • Horses, Mounts, and Beasts of Burden: 4095

Craftsmen

  • Arms and Toolmakers: 91
  • Blacksmiths: 85
  • Bookbinders: 50
  • Buckle-makers: 54
  • Cabinetmakers: 89
  • Candlemakers: 141
  • Carpenters: 115
  • Clothmakers: 127
  • Coach and Harness Makers: 42
  • Coopers: 102
  • Copper, Brass, Tin, Zinc, and Lead Workers: 58
  • Copyists: 39
  • Cutlers: 35
  • Fabricworkers: 99
  • Farrier: 248
  • Furriers: 26
  • Glassworkers: 136
  • Gunsmiths: 86
  • Harness-Makers: 39
  • Hatters: 81
  • Hosiery Workers: 29
  • Jewelers: 48
  • Leatherwrights: 99
  • Locksmiths: 40
  • Matchstick makers: 63
  • Musical Instrument Makers: 59
  • Painters, Structures and Fixtures: 51
  • Paper Workers: 62
  • Plasterers: 51
  • Pursemakers: 69
  • Roofers: 43
  • Ropemakers: 41
  • Rugmakers: 40
  • Saddlers: 81
  • Scabbardmakers: 88
  • Scalemakers: 43
  • Scientific, Surgical, and Optical Instrument Makers: 27
  • Sculptors, Structures and Fixtures: 40
  • Shoemakers: 39
  • Soap and Tallow Workers: 134
  • Tailors: 221
  • Tanners: 52
  • Upholsterers: 58
  • Watchmakers: 56
  • Weavers: 127
  • Whitesmiths: 33

Merchants

  • Adventuring Goods Retellers: 28
  • Arcana Sellers: 28
  • Beer-Sellers: 56
  • Booksellers: 66
  • Butchers: 105
  • Chandlers: 95
  • Chicken Butchers: 112
  • Entrepreneurs: 43
  • Fine Clothiers: 110
  • Fishmongers: 113
  • Florists: 25
  • Potion Sellers: 69
  • Resellers: 204
  • Spice Merchants: 60
  • Wine-sellers: 89
  • Wheelwright: 69
  • Woodsellers: 39

Service workers

  • Bakers: 227
  • Barbers: 182
  • Coachmen: 60
  • Cooks: 151
  • Doctors: 84
  • Gamekeepers: 62
  • Grooms: 36
  • Hairdressers: 163
  • Healers: 112
  • Housekeepers: 120
  • Housemaids: 255
  • House Stewards: 113
  • Inns: 39
  • Laundry maids: 71
  • Maidservants: 141
  • Nursery Maids: 73
  • Pastrycooks: 136
  • Restaurateur: 178
  • Tavern Keepers: 178

Specialized Laborer

  • Ashworkers: 59
  • Bleachers: 36
  • Chemical Workers: 24
  • Coal Heavers: 85
  • In-Town Couriers: 99
  • Long Haul Couriers: 89
  • Dockyard Workers: 80
  • Gas Workers: 20
  • Hay Merchants: 34
  • Leech Collectors: 106
  • Millers: 93
  • Miners: 93
  • Oilmen and Polishers: 65
  • Postmen: 89
  • Pure Finder: 50
  • Skinners: 110
  • Sugar Refiners: 23
  • Tosher: 63
  • Warehousemen: 163
  • Watercarriers: 92
  • Watermen, Bargemen, etc.: 127

Skilled Laborers

  • Accountants: 51
  • Alchemist: 59
  • Clerk: 85
  • Dentists: 40
  • Educators: 118
  • Engineers: 60
  • Gardeners: 42
  • Mages: 30
  • Plumbers: 44
  • Pharmacist: 47
  • Professors: 18
  • Scientists: 30
  • Wizards: 18

Civil Servants

  • Adventurers: 39
  • Bankers: 58
  • Civil Clerks: 97
  • Civic Iudex: 47
  • Consultants: 25
  • Exorcist: 93
  • Fixers: 47
  • Kami Clerk: 76
  • Landlords: 81
  • Lawyers: 50
  • Legend Keepers: 69
  • Militia Officers: 409
  • Monks, Monastic: 136
  • Monks, Civic: 136
  • Historian, Oral: 87
  • Historian, Textual: 48
  • Policemen, Sheriffs, etc.: 95
  • Priests: 204
  • Rangers: 55
  • Rat Catchers: 68
  • Scholars: 62
  • Spiritualist: 77
  • Slayers: 23
  • Storytellers: 160
  • Military Officers: 136

Cottage Industries

  • Brewers: 120
  • Comfort Services: 170
  • Enchanters: 46
  • Herbalists: 46
  • Jaminators: 146
  • Needleworkers: 136
  • Potters: 65
  • Preserve Makers: 120
  • Quilters: 56
  • Seamsters: 204
  • Spinners: 127
  • Tinker: 47
  • Weaver: 110

Artists

  • Actors: 43
  • Architects: 16
  • Bards: 63
  • Costumers: 24
  • Dancers: 46
  • Drafters: 27
  • Engravers: 33
  • Fine Furniture Carpenters: 19
  • Glaziers: 42
  • Inlayers: 39
  • Musicians: 136
  • Painters, Art: 21
  • Playwrights: 44
  • Sculptors, Art: 34
  • Wood Carvers: 141
  • Writers: 163

Produce Industries

  • Butter Churners: 151
  • Canners: 117
  • Cheesmakers: 151
  • Ice Merchants: 18
  • Millers: 85
  • Picklers: 67
  • Smokers: 51
  • Stockmakers: 48
  • Tobacconists: 60
  • Tallowmakers: 93

15693 of Kri Rörlë Hadfow's population work within a Foundational Occupation.

24037 of Kri Rörlë Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1228 (3%) are noncontributers.

Points of Interest

POI

History

The the a set of sabatons of Summoning, an a set of sabatons imbued with notable amounts of Summoning energies was created near Kri Rörlë Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History